skip to main content
Sign in
Subscribe
Topics
The Big Story
Election 2020
Artificial Intelligence
Biotechnology
Blockchain
Climate Change
Computing
Humans and Technology
Tech Policy
Silicon Valley
Smart Cities
Space
Magazine
Read the latest issue
Read previous issues
Subscribe to the magazine
Manage your subscription
MIT News
Special interest publications
Newsletters
Coronavirus Tech Report
Daily Briefing
Artificial Intelligence
Future Economy
Space
Weekend Reads
View all newsletters
Events
EmTech
EmTech Digital
EmTech Next
Future Compute
CyberSecure
View events video
View all events
Search + Menu
Sign in
Subscribe
Topics
The Big Story
Election 2020
Artificial Intelligence
Biotechnology
Blockchain
Climate Change
Computing
Humans and Technology
Tech Policy
Silicon Valley
Smart Cities
Space
Magazine
Read the latest issue
Read previous issues
Subscribe to the magazine
Manage your subscription
MIT News
Special interest publications
Newsletters
Coronavirus Tech Report
Daily Briefing
Artificial Intelligence
Future Economy
Space
Weekend Reads
View all newsletters
Events
EmTech
EmTech Digital
EmTech Next
Future Compute
CyberSecure
View events video
View all events
Lists
10 Breakthrough Technologies
35 Innovators Under 35
50 Smartest Companies
More
Business Lab podcast
Deep Tech podcast
Custom content
Breakthrough-to-Impact
Company
About us
Advertise with us
Careers
Insights
International editions
Policies
Editorial guidelines
Terms of service
Privacy
Cookie statement
Licensing and syndication
Account and Support
Help and FAQ
Contact us
Sign in / Create an account
Manage your account
Follow
Intelligent Machines
High Fidelity 3-D Images Created Using KinectFusion
A look at some of the kinds of images you can make with the 3-D scanner project that evolved from Microsoft’s Xbox controller.
by
Nic Fleming
Sep 30, 2011
A virtual metallic sphere that both creates shade and reflects light realistically has been added to a 3-D scene using data from Kinect’s color camera.
KinectFusion generated this 3-D model of research team member David Kim of Newcastle University. The surface was rendered using a technique called Phong shading.
Images moving in the foreground can be segmented and reconstructed separately from their backgrounds.
This image was generated after geometrically realistic surfaces were calculated from raw point cloud data.
The original scene, shown at bottom left, was texture-mapped in 3-D to produce the image at top left. The lighting was then adjusted to produce the image at right. The Kinect packaging is seen in the image.
Author
Nic Fleming
Popular
01.
How the nature of cause and effect will determine the future of quantum technology
From our advertisers
In association with
Intel
Getting smart about the future of AI
Intel
Autonomous driving: Safety first
Produced in association with
IBM
Optimizing the engineering life cycle requires digital transformation
Advertisement
Topics
The Big Story
Election 2020
Artificial Intelligence
Biotechnology
Blockchain
Climate Change
Computing
Humans and Technology
Tech Policy
Silicon Valley
Smart Cities
Space
Follow
Subscribe